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Circleopen
runnable transition
GLSL transition function. Stronghold supplies two demo textures and progress/time uniforms.
Code
// Author: gre
// License: MIT
uniform float smoothness; // = 0.3
uniform bool opening; // = true
const vec2 center = vec2(0.5, 0.5);
const float SQRT_2 = 1.414213562373;
vec4 transition (vec2 uv) {
float x = opening ? progress : 1.-progress;
float m = smoothstep(-smoothness, 0.0, SQRT_2*distance(center, uv) - x*(1.+smoothness));
return mix(getFromColor(uv), getToColor(uv), opening ? 1.-m : m);
}