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Dreamy
runnable transition
GLSL transition function. Stronghold supplies two demo textures and progress/time uniforms.
Code
// Author: mikolalysenko
// License: MIT
vec2 offset(float progress, float x, float theta) {
float phase = progress*progress + progress + theta;
float shifty = 0.03*progress*cos(10.0*(progress+x));
return vec2(0, shifty);
}
vec4 transition(vec2 p) {
return mix(getFromColor(p + offset(progress, p.x, 0.0)), getToColor(p + offset(1.0-progress, p.x, 3.14)), progress);
}