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HSVfade
runnable transition
GLSL transition function. Stronghold supplies two demo textures and progress/time uniforms.
Code
// Author: nwoeanhinnogaehr
// License: MIT
// Ported from https://gist.github.com/nwoeanhinnogaehr/b185145363d65751009b
// HSV functions from http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl
vec3 hsv2rgb(vec3 c) {
const vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
vec3 rgb2hsv(vec3 c) {
const vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + 0.001)), d / (q.x + 0.001), q.x);
}
vec4 transition(vec2 uv) {
vec3 a = rgb2hsv(getFromColor(uv).rgb);
vec3 b = rgb2hsv(getToColor(uv).rgb);
vec3 m = mix(a, b, progress);
return vec4(hsv2rgb(m), 1.0);
}