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Shader test bench

Sidegrid

tangram-procedural-textures pattern glsl runnable fragment MIT
Source
runnable fragment

Complete GLSL fragment shader. Stronghold runs it directly when the browser can compile it.

Code

precision mediump float;
varying vec2 v_texcoord;
vec2 tile(vec2 _st, float _zoom){
  _st *= _zoom;
  return fract(_st);
}

float X(vec2 _st, float _width){
  float pct0 = smoothstep(_st.x-_width,_st.x,_st.y);
  pct0 *= 1.-smoothstep(_st.x,_st.x+_width,_st.y);

  float pct1 = smoothstep(_st.x-_width,_st.x,1.0-_st.y);
  pct1 *= 1.-smoothstep(_st.x,_st.x+_width,1.0-_st.y);

  return pct0+pct1;
}

void main(void){
  vec2 st = v_texcoord;
  st = tile(st,10.0);
  
  vec3 color = vec3(X(st,0.03));

  gl_FragColor = vec4(color,1.0);
}