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Shader test bench
Sidegrid
runnable fragment
Complete GLSL fragment shader. Stronghold runs it directly when the browser can compile it.
Code
precision mediump float;
varying vec2 v_texcoord;
vec2 tile(vec2 _st, float _zoom){
_st *= _zoom;
return fract(_st);
}
float X(vec2 _st, float _width){
float pct0 = smoothstep(_st.x-_width,_st.x,_st.y);
pct0 *= 1.-smoothstep(_st.x,_st.x+_width,_st.y);
float pct1 = smoothstep(_st.x-_width,_st.x,1.0-_st.y);
pct1 *= 1.-smoothstep(_st.x,_st.x+_width,1.0-_st.y);
return pct0+pct1;
}
void main(void){
vec2 st = v_texcoord;
st = tile(st,10.0);
vec3 color = vec3(X(st,0.03));
gl_FragColor = vec4(color,1.0);
}