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White Point Adjust.fs
runnable fragment
Complete GLSL fragment shader. Stronghold runs it directly when the browser can compile it.
Code
uniform sampler2D inputImage;
uniform vec4 newWhite;
precision mediump float;
/*{
"CREDIT": "by zoidberg",
"ISFVSN": "2",
"DESCRIPTION": "Modifies the white point by multiplying the src pixel by the color value",
"CATEGORIES": [
"Color Adjustment"
],
"INPUTS": [
{
"NAME": "inputImage",
"TYPE": "image"
},
{
"NAME": "newWhite",
"TYPE": "color",
"DEFAULT": [
1.0,
1.0,
1.0,
1.0
]
}
]
}*/
void main() {
vec4 tmpColorA = IMG_THIS_PIXEL(inputImage);
gl_FragColor = tmpColorA * newWhite;
}