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Kaleidoscope
runnable transition
GLSL transition function. Stronghold supplies two demo textures and progress/time uniforms.
Code
// Author: nwoeanhinnogaehr
// License: MIT
uniform float speed; // = 1.0
uniform float angle; // = 1.0
uniform float power; // = 1.5
vec4 transition(vec2 uv) {
vec2 p = uv.xy / vec2(1.0).xy;
vec2 q = p;
float t = pow(progress, power)*speed;
p = p -0.5;
for (int i = 0; i < 7; i++) {
p = vec2(sin(t)*p.x + cos(t)*p.y, sin(t)*p.y - cos(t)*p.x);
t += angle;
p = abs(mod(p, 2.0) - 1.0);
}
abs(mod(p, 1.0));
return mix(
mix(getFromColor(q), getToColor(q), progress),
mix(getFromColor(p), getToColor(p), progress), 1.0 - 2.0*abs(progress - 0.5));
}