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ColourDistance

gl-transitions transition glsl runnable transition MIT
Source
runnable transition

GLSL transition function. Stronghold supplies two demo textures and progress/time uniforms.

Code

// License: MIT
// Author: P-Seebauer
// ported by gre from https://gist.github.com/P-Seebauer/2a5fa2f77c883dd661f9

uniform float power; // = 5.0

vec4 transition(vec2 p) {
  vec4 fTex = getFromColor(p);
  vec4 tTex = getToColor(p);
  float m = step(distance(fTex, tTex), progress);
  return mix(
    mix(fTex, tTex, m),
    tTex,
    pow(progress, power)
  );
}