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gl-transitions transition glsl runnable transition MIT
Source
runnable transition

GLSL transition function. Stronghold supplies two demo textures and progress/time uniforms.

Code

// Author: lql
// License: MIT

uniform float grid_num; // = 10.0

vec4 transition(vec2 uv) {
    vec2 st = uv * grid_num;
    vec2 idx = floor(st);
    vec2 grid = fract(st);

    vec4 a = getFromColor(uv);
    vec4 b = getToColor(uv);

    float checker = mod(idx.x + idx.y, 2.0);
    float mixFactor;

    if (progress <= 0.5) {
        mixFactor = (checker > 0.5) ? step(grid.x, progress * 2.0) : 0.0;
    } else {
        mixFactor = (checker < 0.5) ? step(grid.x, (progress - 0.5) * 2.0) : 1.0;
    }

    return mix(a, b, mixFactor);
}