runnable fragment

PerlinNoiseShader.fs

misc-isf-shaders generative glsl runnable fragment MIT
code snippet
uniform float scale;
uniform float speed;
uniform float size;
uniform float rotation;
uniform float movementX;
uniform float movementY;
uniform int randomMovement;
precision mediump float;
/*
{
    "DESCRIPTION": "Perlin Noise Shader with Image Distortion",
    "CREDIT": "Adapted from the book 'The Book of Shaders' by Patricio Gonzalez Vivo and Jen Lowe",
    "CATEGORIES": [
        "Generator"