runnable fragment

SimplePS

shadered-examples generative glsl runnable fragment MIT
code snippet
precision mediump float;

#define outColor gl_FragColor

uniform vec2 iResolution;
uniform float iTime;

// "The Drive Home" by Martijn Steinrucken aka BigWings - 2017
// License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
// Email:countfrolic@gmail.com Twitter:@The_ArtOfCode
//
// I was looking for something 3d, that can be made just with a point-line distance function.
// Then I saw the cover graphic of the song I'm using here on soundcloud, which is a bokeh traffic
// shot which is a perfect for for what I was looking for.