runnable fragment
code snippet
precision mediump float;
#define GLSLIFY 1
// Common uniforms
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
uniform float u_frame;
// Common varyings
varying vec3 v_position;
varying vec3 v_normal;
/*
* Returns a value between 1 and 0 that indicates if the pixel is inside the circle