runnable fragment
code snippet
precision mediump float;
uniform sampler2D uTexture;
uniform float uTextureFrequency;
uniform float u_time;
uniform float uHslTimeFrequency;
uniform float uHslHue;
uniform float uHslHueOffset;
uniform float uHslHueFrequency;
uniform float uHslLightness;
uniform float uHslLightnessVariation;
uniform float uHslLightnessFrequency;
uniform float uTextureOffset;