runnable fragment
code snippet
uniform vec2 pupilPosition;
uniform float irisSize;
uniform float pupilSize;
uniform float eyeSpacing;
uniform float blinkAmount;
uniform float blinkPosition;
uniform vec4 eyeballColor;
uniform vec4 irisColor;
uniform vec4 pupilColor;
precision mediump float;
/*{
"CATEGORIES": [
"Effect", "Angry Eyeballs"
],