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Types 7/8

Transitions are off by default.

runnable fragment

Blurred Pseudorandom Noise

shadereditor-examples generative glsl runnable fragment MIT
code snippet
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif

#define PI 3.1415926535

uniform vec2 resolution;
uniform float time;

float frac(float c) {
	return c - floor(c);
}
shadereditorgenerativeandroidblurred pseudorandom noise
source