runnable fragment
code snippet
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#define PI 3.1415926535
uniform vec2 resolution;
uniform float time;
float frac(float c) {
return c - floor(c);
}#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#define PI 3.1415926535
uniform vec2 resolution;
uniform float time;
float frac(float c) {
return c - floor(c);
}