runnable fragment
code snippet
uniform sampler2D startImage;
uniform sampler2D endImage;
uniform float progress;
precision mediump float;
/*
{
"CATEGORIES" : [
"Wipe"
],
"CREDIT": "Automatically converted from https://www.github.com/gl-transitions/gl-transitions/tree/master/BowTieHorizontal.glsl",
"DESCRIPTION" : "Automatically converted from https://gl-transitions.com/",
"ISFVSN" : "2",
"INPUTS" : [
{