runnable fragment
code snippet
uniform float brickSize;
uniform float fillSize;
uniform vec2 brickOffset;
uniform vec4 fillColor;
uniform vec4 brickColor;
precision mediump float;
/*
{
"CATEGORIES" : [
"Pattern", "Color"
],
"DESCRIPTION" : "Generates a basic brick pattern",
"ISFVSN" : "2",
"INPUTS" : [