runnable fragment
code snippet
uniform sampler2D inputImage;
uniform float displaceX;
uniform float displaceY;
uniform float detailX;
uniform float detailY;
uniform float updateTime;
precision mediump float;
/*
{
"CATEGORIES" : [
"Distortion Effect", "Noise"
],
"DESCRIPTION" : "Displaces image randomly",
"ISFVSN" : "2",