runnable fragment
code snippet
uniform sampler2D inputImage;
uniform float maxGlitchSize;
uniform float glitchRate;
uniform int patternMode;
precision mediump float;
/*
{
"CATEGORIES" : [
"Glitch"
],
"DESCRIPTION" : "Applies randomized effects to different parts of the image.",
"ISFVSN" : "2",
"INPUTS" : [
{