runnable fragment
code snippet
uniform sampler2D inputImage;
uniform sampler2D barsTexture;
uniform float barsamount;
uniform float distortion;
uniform float distortionScale;
uniform float resolution;
uniform float scanlinesAmount;
uniform int useAnimatedSync;
uniform float vsync;
uniform float hsync;
uniform float vsyncSpeed;
uniform float hsyncSpeed;
uniform float chromaticAberration;
uniform float flickerAmount;