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Shader test bench

3d Rotate.fs

vidvox-isf-files utility glsl runnable fragment MIT
Source
runnable fragment

Complete GLSL fragment shader. Stronghold runs it directly when the browser can compile it.

Code

uniform sampler2D inputImage;
uniform float xrot;
uniform float yrot;
uniform float zrot;
uniform float zoom;
precision mediump float;
/*{
	"DESCRIPTION": "performs a 3d rotation",
	"CREDIT": "by zoidberg",
	"ISFVSN": "2",
	"CATEGORIES": [
		"Geometry Adjustment", "Utility"
	],
	"INPUTS": [
		{
			"NAME": "inputImage",
			"TYPE": "image"
		},
		{
			"NAME": "xrot",
			"LABEL": "X rotate",
			"TYPE": "float",
			"MIN": 0.0,
			"MAX": 2.0,
			"DEFAULT": 1.0
		},
		{
			"NAME": "yrot",
			"LABEL": "Y rotate",
			"TYPE": "float",
			"MIN": 0.0,
			"MAX": 2.0,
			"DEFAULT": 1.0
		},
		{
			"NAME": "zrot",
			"LABEL": "Z rotate",
			"TYPE": "float",
			"MIN": 0.0,
			"MAX": 2.0,
			"DEFAULT": 1.0
		},
		{
			"NAME": "zoom",
			"LABEL": "Zoom Level",
			"TYPE": "float",
			"MIN": 0.0,
			"MAX": 1.0,
			"DEFAULT": 1.0
		}
	]
}*/


void main()
{
	gl_FragColor = IMG_THIS_PIXEL(inputImage);
}