runnable fragment

Fragment

zero-x7444ff-shader-art material glsl runnable fragment MIT
code snippet
precision mediump float;
uniform sampler2D uTexture;
uniform float uTextureFrequency;
uniform float u_time;
uniform float uHslTimeFrequency;
uniform float uHslHue;
uniform float uHslHueOffset;
uniform float uHslHueFrequency; 
uniform float uHslLightness; 
uniform float uHslLightnessVariation; 
uniform float uHslLightnessFrequency; 
uniform float uTextureOffset;