runnable fragment
code snippet
precision mediump float;
uniform float u_time;
uniform float uRandomFloat;
uniform vec2 u_resolution;
varying vec2 v_texcoord;
#include "./helpers/utils.glsl";
const float DAY_LENGTH = 60.0;
// Background Colors
const vec3 MORNING_COLOR1 = vec3(1.0, 0.89, 0.79);
const vec3 MORNING_COLOR2 = vec3(1.0, 0.77, 0.59);
const vec3 MIDDAY_COLOR1 = vec3(0.64, 0.93, 1.0);
const vec3 MIDDAY_COLOR2 = vec3(0.3, 0.66, 1.0);