runnable fragment
code snippet
uniform sampler2D inputImage;
uniform sampler2D displaceImage;
uniform float uDisplaceAmt;
uniform int xComponent;
uniform int yComponent;
uniform int relativeShift;
precision mediump float;
/*
{
"CATEGORIES" : [
"Distortion Effect"
],
"DESCRIPTION" : "Simple Displace",
"ISFVSN" : "2",