runnable fragment
code snippet
uniform vec2 pupilPosition;
uniform float irisSize;
uniform float pupilSize;
uniform vec4 eyeballColor;
uniform vec4 irisColor;
uniform vec4 pupilColor;
precision mediump float;
/*{
"CATEGORIES": [
"Effect", "Simple Eyeball by ProjectileObjects"
],
"DESCRIPTION": "Generates an eyeball at the center of the frame with an adjustable pupil position and color controls.",
"INPUTS": [
{