runnable fragment

Eyeball Simple.fs

misc-isf-shaders utility glsl runnable fragment MIT
code snippet
uniform vec2 pupilPosition;
uniform float irisSize;
uniform float pupilSize;
uniform vec4 eyeballColor;
uniform vec4 irisColor;
uniform vec4 pupilColor;
precision mediump float;
/*{
    "CATEGORIES": [
        "Effect", "Simple Eyeball by ProjectileObjects"
    ],
    "DESCRIPTION": "Generates an eyeball at the center of the frame with an adjustable pupil position and color controls.",
    "INPUTS": [
        {