runnable fragment
code snippet
uniform float spectrum;
uniform float mat_scale;
uniform vec2 mat_offset;
uniform float mat_rotation;
uniform int mat_auto;
uniform float mat_mspeed;
uniform float mat_amplitude;
uniform float mat_audio_level;
uniform float mat_line_thickness;
uniform float mat_pattern_complexity;
uniform vec4 mat_mainColor;
uniform vec4 mat_bgColor;
uniform int mat_strobeActivated;
uniform float mat_speedStrobe;