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Transitions are off by default.

runnable fragment

Ribs

shadereditor-examples generative glsl runnable fragment MIT
code snippet
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif

uniform vec2 resolution;
uniform float time;

void main(void) {
	vec2 uv = gl_FragCoord.xy / resolution.xy;

 float rot = time;
shadereditorgenerativeandroidribs
source