runnable fragment
code snippet
precision mediump float;
uniform float u_time;
varying vec2 v_texcoord;
varying vec3 vNormal;
#define TAU 2.0 * 3.142857
// Hash function uniforms
uniform vec2 uHashFract;
uniform float uHashDot;
// Rand01 uniforms
uniform vec3 uRandFract;
uniform float uRandDot;