runnable fragment

Auto Color Tone.fs

vidvox-isf-files color glsl runnable fragment MIT
code snippet
uniform sampler2D inputImage;
uniform int sampleMode;
uniform int colorModeOverride;
uniform int colorCount;
uniform vec4 baseColor;
uniform vec2 pixelFollowLocation;
precision mediump float;
/*{
    "CATEGORIES": [
        "Color Effect"
    ],
    "CREDIT": "by VIDVOX",
    "DESCRIPTION": "Creates variations on a base color using a given algorithm.",
    "INPUTS": [
runnable fragment

Color Levels.fs

vidvox-isf-files color glsl runnable fragment MIT
code snippet
uniform sampler2D inputImage;
uniform float minLevel;
uniform float midLevel;
uniform float maxLevel;
uniform vec4 offset1;
uniform vec4 offset2;
uniform vec4 offset3;
uniform vec4 offset4;
uniform vec4 offset5;
uniform vec4 offset6;
uniform int levelsMode;
precision mediump float;
/*{
	"CREDIT": "by VIDVOX",
runnable fragment

Color Phase.fs

vidvox-isf-files color glsl runnable fragment MIT
code snippet
uniform sampler2D startImage;
uniform sampler2D endImage;
uniform float progress;
uniform vec4 fromStep;
uniform vec4 toStep;
precision mediump float;
/*{
    "CATEGORIES": [
        "Dissolve"
    ],
    "CREDIT": "Automatically converted from https://www.github.com/gl-transitions/gl-transitions/tree/master/colorphase.glsl",
    "DESCRIPTION": "",
    "INPUTS": [
        {
runnable fragment

Color Replacement.fs

vidvox-isf-files color glsl runnable fragment MIT
code snippet
uniform sampler2D inputImage;
uniform float threshold;
uniform vec4 mask_color;
uniform vec4 target_color;
uniform float hueTol;
uniform float hueMinBracket;
uniform float hueMaxBracket;
uniform float satTol;
uniform float satMinBracket;
uniform float satMaxBracket;
uniform float valTol;
uniform float valMinBracket;
uniform float valMaxBracket;
uniform float dilate;
runnable fragment

Fade Color.fs

vidvox-isf-files color glsl runnable fragment MIT
code snippet
uniform sampler2D startImage;
uniform sampler2D endImage;
uniform float progress;
uniform float colorPhase;
uniform vec4 color;
precision mediump float;
/*{
    "CATEGORIES": [
        "Dissolve"
    ],
    "CREDIT": "Automatically converted from https://www.github.com/gl-transitions/gl-transitions/tree/master/fadecolor.glsl",
    "DESCRIPTION": "",
    "INPUTS": [
        {
runnable fragment

Multi Gradient.fs

vidvox-isf-files color glsl runnable fragment MIT
code snippet
uniform sampler2D lookupImage;
uniform float frequency1;
uniform float phase1;
uniform float amplitude1;
uniform float offset1;
uniform float angle1;
uniform int curve1;
uniform float mixLevel1;
uniform vec4 startColor1;
uniform vec4 endColor1;
uniform float frequency2;
uniform float phase2;
uniform float amplitude2;
uniform float offset2;
runnable fragment

RE RGB Gradient Generator.fs

vidvox-isf-files color glsl runnable fragment MIT
code snippet
uniform sampler2D lookupImage;
uniform float frequency1;
uniform float phase1;
uniform float amplitude1;
uniform float offset1;
uniform float angle1;
uniform int curve1;
uniform float mixLevel1;
uniform vec4 startColor1;
uniform vec4 endColor1;
uniform float frequency2;
uniform float phase2;
uniform float amplitude2;
uniform float offset2;
runnable fragment

SimplePS

shadered-examples color glsl runnable fragment MIT
code snippet
precision mediump float;
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable

/************************************************
 * This shader was created by:
 * https://www.shadertoy.com/view/tdfGzB
 ************************************************/

#define outColor gl_FragColor

uniform vec2 iResolution;
uniform vec2 iMouse;
uniform float iTime;