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Fragment

zero-x7444ff-shader-art sdf glsl runnable fragment MIT
Source
runnable fragment

Complete GLSL fragment shader. Stronghold runs it directly when the browser can compile it.

Code

precision mediump float;
uniform vec3 uColorA;
uniform vec3 uColorB;

varying float vWobble;

void main()
{
    float colorMix = smoothstep(-1.0, 1.0, vWobble);
    csm_DiffuseColor.rgb = mix(uColorA, uColorB, colorMix);
}