Back to shaders

Shader test bench

Fragment

zero-x7444ff-shader-art generative glsl runnable fragment MIT
Source
runnable fragment

Complete GLSL fragment shader. Stronghold runs it directly when the browser can compile it.

Code

precision mediump float;

uniform vec3 uColor;
uniform sampler2D uTexture;

varying vec2 v_texcoord;

void main() {
    vec4 textureColor = texture2D(uTexture, v_texcoord);
    gl_FragColor = textureColor;
}