Back to shaders

Shader test bench

Fragment

zero-x7444ff-shader-art generative glsl runnable fragment MIT
Source
runnable fragment

Complete GLSL fragment shader. Stronghold runs it directly when the browser can compile it.

Code

precision mediump float;
varying vec3 vColor;

void main()
{
    vec2 uv = gl_PointCoord;
    float distanceToCenter = distance(uv, vec2(0.5));
    if(distanceToCenter > 0.5){
        discard;
    }

    gl_FragColor = vec4(vColor, 1.0);
    #include <tonemapping_fragment>
    #include <colorspace_fragment>
}