runnable fragment

Eyeball Simple.fs

misc-isf-shaders utility glsl runnable fragment MIT
code snippet
uniform vec2 pupilPosition;
uniform float irisSize;
uniform float pupilSize;
uniform vec4 eyeballColor;
uniform vec4 irisColor;
uniform vec4 pupilColor;
precision mediump float;
/*{
    "CATEGORIES": [
        "Effect", "Simple Eyeball by ProjectileObjects"
    ],
    "DESCRIPTION": "Generates an eyeball at the center of the frame with an adjustable pupil position and color controls.",
    "INPUTS": [
        {
runnable fragment

Simple EyeBalls.fs

misc-isf-shaders utility glsl runnable fragment MIT
code snippet
uniform vec2 pupilPosition;
uniform float irisSize;
uniform float pupilSize;
uniform float eyeSpacing;
uniform vec4 eyeballColor;
uniform vec4 irisColor;
uniform vec4 pupilColor;
precision mediump float;
/*{
    "CATEGORIES": [
        "Effect", "Eyeballs"
    ],
    "DESCRIPTION": "Two Eyeballs doing eyeball like things!? ProjectileObjects",
    "INPUTS": [
runnable fragment
code snippet
precision mediump float;
/*
{
    "CATEGORIES": [
        "Automatically Converted",
        "Shadertoy"
    ],
    "DESCRIPTION": "Automatically converted from https://www.shadertoy.com/view/wsjfRD by 42yeah.  Dissecting iq's clouds - https://www.shadertoy.com/view/XslGRr and here's what I get by far. No fancy lods or textures. There aren't even lighting! But I am kinda satisfied with this, and will post a lighted up one next morning :P",
    "IMPORTED": {
    },
    "INPUTS": [
    ]
}